Author Topic: Gerry Anderson's Elite  (Read 175 times)

0 Members and 1 Guest are viewing this topic.

Offline tigercat

  • Needs A Life Outside What-If
  • *****
  • Posts: 2600
Gerry Anderson's Elite
« on: December 27, 2020, 12:55:18 am »
Morning All , I just stumbled across Terrahawks on Amazon Prime  and watched the first episode .

Obviously Jerry Anderson kept model makers very busy and I have a vague recollection of reading that some of current Dapol railway kits were used .

Anyway  it got the mental juices going and I wondered if it might be fun to create a What If sci fi shared universe 

Then I thought  what  would  give enough scope  to give broad appeal .

A friend of mine is playing the latest iteration of a computer game I played when at school Elite which is a Space Trading game and we spoke about it recently .

It has the advantage of encompassing  everything  from peaceful traders via pirates and warships plus given that there are planets presumably anything ground based

https://en.wikipedia.org/wiki/Elite_(video_game)


So the idea for 2021 I thought if anyone wanted to create anything space related be it story , drawing or model  we could have a shared universe to create and populate as if they were related to

Gerry Anderson 's Elite

Offline Mossie

  • Twiglet doctor
  • What-IF SIG
  • Needs A Life Outside What-If
  • *****
  • Posts: 14125
  • Don't laugh at his mule
Re: Gerry Anderson's Elite
« Reply #1 on: December 27, 2020, 03:56:32 am »
Hmm, I'll have to think on this.  Played Elite slot and it's sequel Elite Frontier.  Live the look of the current Elite Dangerous, although gaming is in my past now so I'm unlikely to play it.

One bonus if the original Elite is the designs were simple geometric designs due to the graphic limitations of the time, so easy to model.  A bit of greebling up and they'll look great.
I don't think it's nice, you laughin'. You see, my mule don't like people laughin'. He gets the crazy idea you're laughin' at him. Now if you apologize, like I know you're going to, I might convince him that you really didn't mean it.

Offline Dizzyfugu

  • Needs A Life Outside What-If
  • *****
  • Posts: 11015
    • Lots of works in my FlickR gallery
Re: Gerry Anderson's Elite
« Reply #2 on: December 27, 2020, 04:30:13 am »
I remember the original Elite game - a friend at school had a computer and I played it once there. It was a real milestone at the time, and the simple geometric shapes of the ships and stations should make creating some vehicles quite easy. You can still add details and do wondrous things with paint, might be a very creative subject.

Offline Mossie

  • Twiglet doctor
  • What-IF SIG
  • Needs A Life Outside What-If
  • *****
  • Posts: 14125
  • Don't laugh at his mule
Re: Gerry Anderson's Elite
« Reply #3 on: December 27, 2020, 04:40:04 am »
Another bonus for a show is there was a deliberate ack of structure to the game.  You had a ship, plying your trade on the frontiers of human expansion which was just getting established.  You could be a honest trader, pirate or bounty hunter.  Tasks came up at different space stations (although I played the Spectrum version so didn't get this).  The idea was to work your way up the ranks of the Elite Federation of pilots, basically by deystroying other ships.   There was one intelligent alien race, the Thargoids, you rarely saw them but they were hostile.

Basically you've got the outlines of a classic space western.  This changes with the later games as civilization expands and factions start to appear.
I don't think it's nice, you laughin'. You see, my mule don't like people laughin'. He gets the crazy idea you're laughin' at him. Now if you apologize, like I know you're going to, I might convince him that you really didn't mean it.